Benchmarking this is tricky, but we ran an experiment in 2020 to precisely measure the overhead that JS glue code has in a real world DOM application. We built the classic TodoMVC benchmark in the experimental Dodrio Rust framework and measured different ways of calling DOM APIs.
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self.writer.writerow({,更多细节参见服务器推荐
A note on forkingA practical detail that matters is the process that creates child sandboxes must itself be fork-safe. If you are running an async runtime, forking from a multithreaded process is inherently unsafe because child processes inherit locked mutexes and can corrupt state. The solution is a fork server pattern where you fork a single-threaded launcher process before starting the async runtime, then have the async runtime communicate with the launcher over a Unix socket. The launcher creates children, entirely avoiding the multithreaded fork problem.